Thursday, January 26, 2006

LiveJournal Feed

Thanks to Arn, we now have a LiveJournal feed, so you can now receive KapCon updates through your LJ friends list. There's also a standard RSS feed for people who'd rather monitor us through BlogLines or similar.

Not very useful at the moment, but it should come in handy around September, when we start pushing people to pre-register.

Monday, January 23, 2006

Kapcon 15 Hugely Successful

As an early post-con report, I shall keep my comments brief, but the overwhelming concensus is that Kapcon 15 was very successful. We had over 100 attendees (I beleive 105, but haven't been through the sign-up sheets for the RPGA and checked them against pre-registrations), which is a very good number. We had a variety of excellent games run by wonderful GMs, and a lot of keen and enthused players.

[Update: Final count = 110 attendees, 1 fewer than last year]

From an administrative point of view, people were very cooperative, they listened well and followed instructions, and that made the lives of everyone who was working in admin much, much easier. So my thanks to everyone for being so polite and considerate over the course of the weekend.

T-shirts were sold again this year, and the delicate balancing act of a not-for-profit con was pretty much bang on. We sold 30 t-shirts, gave one away as a prize, and have one left over (a White Large if anyone's interested). The 'cafe' was in operation again - not a fully featured cafe at all, but rather a candy bar plus coffee urn and hot water. This too was a complicated exercise in neither making nor losing money, and though there are a few leftovers, the cafe pretty much broke even. Both t-shirts and the cafe represent a fair amount of work by the organisers and committee, but the benefit of having drinks and snacks and cool t-shirts feel worthwhile.

The number of players in each round was very consistent this year, with 11 or 12 games being run each round except the 6th, in which numbers always drop as out-of-towners and exhausted players take their leave. The quality and energy level in the 6th round was, anecdotally and from personal experience, fantastic once again.

It has been a big year for the Kapcon team, in terms of Real Life. A lot has been happening in the lives of the people who run Kapcon, some of it wonderful, some of it difficult. It was deeply satisfying for me on a personal level to see the team working hard over the weekend to bring Kapcon to life, and seeing it all come together smoothly and joyously. I cannot thank the team enough for their efforts.

Financially, the con succeeded in its goal of charging attendees enough to cover the costs, and nothing more. There was a price drop a few years ago, and the introduction of discounts for paying early, and the current attendance fees allow us to run Kapcon within a hundred or so dollars of the cost, depending on numbers of attendees. This is a delicate balancing act when your costs are in the thousands, but we've managed to get it right several years running.

So, another Kapcon has passed, very successfully, Debbie and I as organisers have settled in and are already discussing next year's con, and discussion and digestion of K15 is thriving on blogs and nzrag.com.

Thank you to everyone who helped make Kapcon awesome. Y'all are stars.

Matt Cowens, Organiser Kapcon 15

Sunday, January 22, 2006

The morning after

No sleep, no voice, no energy - but plenty of good memories. Thanks to everyone who came, and particularly to everyone who played in any of my games. I'll post some stats once I get the spreadsheet, but attendance was over a hundred.

In the meantime, here's some links to other people's post-con reports:


Also check out the comment threads on NZRaG and Diatribe.

Wednesday, January 11, 2006

K-8 update

"Eight more days to go; eight more days till KapCon..."

Eight days out, and the final, last minute panic is setting in. Will we have enough games? Will anyone actually show up? Will the local shops run out of "V"?

Actually, I'm not that worried about the middle one - we've had a healthy number of pre-registrations. And while its now officially too late to get the preregistration discount (unofficially, however...), it's still worth your while filling out the form and preregistering. For a start, it means you get a better choice of games for first round. While there are still spaces available in all of them, some are very close to full - so if you want to play in Murder, Inc: Payback or The Flight of the Aristola, you should probably pre-register fast.

We've had some game offers that aren't on the website yet: Svend is running an amusing game called "Never Work With Animals" about, well, working with animals; Paul Wilson is talking about Kung Fu madness, and Hugh Dingwall and Vishala Jekic are offering "Normality", a disturbing freeform about where our society might end up. The RPGA have put forward a very healthy selection as well. We still need more games though (we always need more games), so if you're thinking of running something, then please let us know.

Finally, remember, the PreCon is on the Friday night, at the Southern Cross, at the top of Cuba St, starting from about 7ish. See you there!

Badges are Awesome!

Thanks to the efforts of Giffy, there are badges available this year as Kapcon souvenirs. They have the Kapcon 15 logo in black on a white background.

They are round button badges of approximately 2.5 cm in diameter.

They will be available at the convention for the bargain price of $3 for one, $5 for two. There will be a limited supply, in the neighbourhood of 25 badges. Not badgers.

How to book into a game

Kapcon runs a round-by-round booking system for getting into games. When you register, you get to choose which first round game you want to play in. This is the only session you can choose before Kapcon. We ask that you give 3 choices, so that we can put you into another game you're interested in if your first choice is full.

Before the first round on Saturday, at about 8.45am, the GMs who are going to run a game in the second round will step forward and describe the game to the attendees. We ask you to listen carefully, as you will have to choose your second round game before you go and play your first round game. You need to be at Kapcon before 8.45 to be sure that you will hear all the options. There are slips of paper called game choice forms on the tables for you to write your choice on, and hand in to the front desk. Again, we ask you to write your name and three choices on the game choice slips of paper to help us get you into a game you're interested in.

During the first round we will sort all the game choice forms, and get as many people as possible into their first choice games. Some people may get their second or third choice, depending on the popularity of certain games. If you do not get your first choice in a round, we will endeavour to get you into your first choice in the next round.

Before the second round, the third round GMs will describe their games. Again you will fill in a game choice form for your third round game. This pattern follows on for the whole convention.

Because the timetable may change on the day, we fill games on a round-by-round basis. It is not possible to guarantee that any one player will find a space in any particular game, but we will do our best.

RPGA Games
RPGA games are an exception to this rule. Bob Beck is in charge of the RPGA games, and their booking system and you must see him to arrange placement.

Friday, January 06, 2006

Website updated

The KapCon website has finally been updated, with a whole slew of new games added. Links to the RPGA games have also been added, and Bob Beck has set up an online signup sheet for RPGA members here. Of course, we still need more, so if you're planning a game, please fill out the form or let us know.

Sunday, January 01, 2006

More Games for Kapcon XV!

More games

Our website co-ordinator is on holiday at the moment, so hasn't been able to update the website, but there have been a slew of new games added. In first round, we have "Bleeding Hearts" by Donna Giltrap (a medical soap in the style of Shortland Street) and Mike Sands' pirate-fest, "A Cruise In The West Indies". In other rounds, we've had people volunteering to run Serenity, Weapon of the Gods, Insylum and Cowboy Bebop.

We'll update the official website ASAP.

Friday, December 30, 2005

An RPGA Announcement

This was forwarded to me by Idiot:

--- In NZLGR@yahoogroups.com, "Bob Beck"wrote:

Hi Guys and Gals,
Below are the links and games ordered for kapcon:

http://events.wizards.com/rpgaweb/external/caldetl.asp?ID=KAP106WEL
http://events.wizards.com/rpgaweb/external/caldetl.asp?ID=EKGAL106
http://events.wizards.com/rpgaweb/external/caldetl.asp?ID=EKGAL106

Can GM's decide on what games you want to run. Let me know if-

-You have / do not have the Scenario (PDF)
-You do / do not want it printed, and posted to you
-You do / do not want it printed, and brought to Kapcon

Modules will be available for download on Sunday, or maybe later ;-)
Certs will be printed and bought to Kapcon

Cheers everyone,
I hope Santa was good to you, and a Happy new year to you.

Bob Beck
RPGA Kapcon Co-ord


Tournament Scenarios

Living Greyhawk
COR5-15 Immortal Longings GM:
COR5-18 Kusnir GM:
COR5-19 Retribution GM:
COR5-20 Phantoms on the Bright Sands GM: Bob,
IUZ5-5 Iuz Border Year 5 Metaregional 5 GM: Wes, Sulenna
IUZ5-7 Iuz Border Year 5 Metaregional 7 GM:
IUZ6-01 Iuz's Border Year 6 Metaregional 1 GM:
PER5-09 Perrenland Year 5 Regional 9 GM:
PER6-01 Perrenland Year 6 Regional 1 GM: Bob,

Eberron: Mark of Heroes
EMH-5 Gambit at Dreadhold GM: Chris?,
EMH-7 The Delirium Stone GM: Chris?,
EMH-8 Freely Given GM: Chris?,

Kalamar
LKoK 13 Otter Side of the Coin GM: Peter,
LKoK 23 A Wrestling Good Time GM: Peter,
LKoK-19 Of Roses and Thorns GM: Peter,
LKoK22 Black and White GM: Peter,
LKoK24 A Bit of Truth GM: Peter,
LKoK 23 A Wrestling Good Time GM: Peter,
LKoK-29 Full Disclosure GM: Peter,
LKoK-30 Under Arena GM: Peter,
LKoK24 A Bit of Truth GM: Peter,
LKoK27 Turn About is Foul Play GM: Peter,

Monday, December 19, 2005

Kapcon Scoring System

Kapcon Scoring Guidelines

Kapcon is a RPG convention with many attendees. The attendees have a wide variety of opinions regarding the scoring of attendees and games run. Kapcon’s main goal is to make the Con the best experience for all of its attendees and as such it caters for as many of the attendees’ opinions as possible.

Kapcon’s scoring system is optional. Please note that Kapcon is not a tournament and any scoring system is flawed. There are two forms of scoring.

The first form of scoring is games. Games are scored by a rating from 1 to 7. The highest score is 7, and the lowest is 1. Players give the game a score based on how good they thought the game experience was. It is a score for best GM, so feel free to score a GM highly who has made a clumsily written scenario run smoothly, or a GM who has written their own awesome scenario and rocked your socks off.

The second form of scoring is nominations of attendees by other attendees on nomination forms.

Some GMs want to their games to be scored. If a GM wishes the game to be scored, it is important that all players respect his or her wishes and do so in order to give that person an accurate result.

Some GMs do not want to be scored. If a GM does not wish the game to be scored, then players should respect his or her wishes and not do so.

The second form of scoring is nominations. All attendees are eligible to be nominated by the other attendees. You may nominate as many people as you like in any session. The reason why you nominate someone is over to you. We encourage you to nominate attendees who have made the Kapcon experience better for you. Please provide a reason for your nomination so it can be shared with other attendees at the end of the Con. Though we cannot stop attendees from nominating you, please feel free to decline any prizes that you are awarded.

Prizes are awarded by category. These categories are decided each year by the Kapcon Committee. Traditionally, the categories have included:

- Best GM – the GM who has run more than 2 games and whose games have been scored the highest on average.
- Most Nominations – the attendee who has received the most nominations.
- Scenario Design – the writer who won the Scenario Design Contest.
- Best Game – the single game that received the highest score, not run by the best GM.
- Most Nominations in a Single Game – the attendee who received the most nominations in a single game who did not also get the Most Nominations.
- Best Costume – awarded to the person who was judged to have the best LARP costume.
- Most LARP Nominations – the person awarded the most nominations for the LARP.
- Most Amusing Nominations – the attendee who has received an amusing nomination as adjudged by the Kapcon Committee.

Thursday, November 10, 2005

Kapcon T-shirts for K15

There will be t-shirts at Kapcon again this year. The current plan is as follows:

One design (a crest), in black ink on a white t-shirt or in white ink on a black t-shirt.

Cost will be $20.

If you want to order one, please let us know (best way is to email kapcon at gmail dot com). Let us know if you want a black tshirt or a white tshirt, and what size.

I will contact the peeps about ladies tees shortly - watch this space.

Monday, October 10, 2005

Who runs Kapcon?

Kapcon is run entirely by volunteers. The Kapcon committee, led by Paul Wilson in 2007-8, puts in hundreds of hours of work to get Kapcon organised and running smoothly.

There are a number of people who contribute to Kapcon, including Idiot, Luke, Sam, Scott, Frank, Nick, Nasia, Conan, Dale, Donna, Matt, Debbie and others.

If you are interested in sponsoring Kapcon, or helping out in some way, we'd love to hear from you. The more people who offer to help, the better Kapcon will be. Contact us at kapcon (at) gmail (dot) com

What's a Kapcon LARP?

After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!

You can expect to receive a character sheet with a background, some information about other characters you know, and a set of goals for your character. Once you walk into the LARP area, you must act as if you are your character. There will be lots of other characters to interact with, and there may be one or two big events over the course of the evening. It is important to know that there will only be a few GMs, and more than 60 players, so you have to drive your own evening. Have fun, talk to as many other characters as possible, and remember that if you achieve one or more of your character's goals, you've had a successful evening.

There is a high level of trust in a LARP situation - remember that the other players are fellow con attendees, and while they may be acting strangely, it's probably because of the information on their character sheet! There is a very simple rule to adhere to - no touching. Even if your character is roughing someone up, or forcefully ejecting someone from a room, you mustn't carry out any unwanted physical contact. Gesture and words will have to suffice.

How do I pre-register for Kapcon?

To make sure we know who you are, and what games you're interested in, you can pre-register any time before January 1st. You can go to the registration page of the Kapcon website and fill in your details, or you can mail in a flier with your information on it. Pre-registrations give us a good idea of who's coming, and allow us to make the con even better.

If you pay before January 14th you also get discounted entry! This year's low prices are the same as last year's:

If you pay before January 14th
Preregistered Player: $20.00
Facilitator: $10.00

If you pay on the day
Player: $25.00
Facilitator: $15.00
Single Day Player: $15.00
Single Day GM: $10

Live Game only
$5.00

What is Kapcon?

Kapcon is a not-for profit Roleplaying Game convention run annually in Wellington, New Zealand, every January. Over 100 people get together for a weekend of pen-and-paper roleplaying, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

There are six rounds of gaming - each lasting 3 hours. Most games have pre-generated characters for the players to use, and some even have props, soundtracks, links to other games, or live action elements (where players act out the less dangerous parts of the story). Between rounds there's time to chat, meet or catch up with people, and get some much needed snack food. There's usually some snack food available on-site, and there's always the dairy and fish-and-chip shop nearby.

If you have a favourite game that you want to play in, you can let us know in advance and we'll try to find someone to run it - if you love Paranoia, Call of Cthulhu, D&D 3.5, or any other system, send us an email and we'll see what we can do.

After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!

GMs Needed!

Kapcon is only 3 months away, and we need more GMs. The first round has a healthy 7 or so games pencilled in, so we need at least 4 more first round GMs, and as many more GMs and games as possible.

Anyone who's planning on running a game at Kapcon, please get the details to us as soon as possible. Once we have your name and the name of the game or system you're running we can slot you into the timetable, and let other people know about your game.

As always, the best way to let us know who you are and what you're planning on running is to register through the Kapcon website.

Many thanks to those GMs who have already signed up, and to those about to sign up, we salute you!

For more information on GMing for Kapcon, see the New GMs Page.

Thursday, October 06, 2005

Ask away

Eventually, this may be a place for the Kapcon organisers to post updates and answer questions. It is not intended to replace the official Kapcon website, but rather to be an additional channel for information.