This was forwarded to me by Idiot:
--- In NZLGR@yahoogroups.com, "Bob Beck"wrote:
Hi Guys and Gals,
Below are the links and games ordered for kapcon:
http://events.wizards.com/rpgaweb/external/caldetl.asp?ID=KAP106WEL
http://events.wizards.com/rpgaweb/external/caldetl.asp?ID=EKGAL106
http://events.wizards.com/rpgaweb/external/caldetl.asp?ID=EKGAL106
Can GM's decide on what games you want to run. Let me know if-
-You have / do not have the Scenario (PDF)
-You do / do not want it printed, and posted to you
-You do / do not want it printed, and brought to Kapcon
Modules will be available for download on Sunday, or maybe later ;-)
Certs will be printed and bought to Kapcon
Cheers everyone,
I hope Santa was good to you, and a Happy new year to you.
Bob Beck
RPGA Kapcon Co-ord
Tournament Scenarios
Living Greyhawk
COR5-15 Immortal Longings GM:
COR5-18 Kusnir GM:
COR5-19 Retribution GM:
COR5-20 Phantoms on the Bright Sands GM: Bob,
IUZ5-5 Iuz Border Year 5 Metaregional 5 GM: Wes, Sulenna
IUZ5-7 Iuz Border Year 5 Metaregional 7 GM:
IUZ6-01 Iuz's Border Year 6 Metaregional 1 GM:
PER5-09 Perrenland Year 5 Regional 9 GM:
PER6-01 Perrenland Year 6 Regional 1 GM: Bob,
Eberron: Mark of Heroes
EMH-5 Gambit at Dreadhold GM: Chris?,
EMH-7 The Delirium Stone GM: Chris?,
EMH-8 Freely Given GM: Chris?,
Kalamar
LKoK 13 Otter Side of the Coin GM: Peter,
LKoK 23 A Wrestling Good Time GM: Peter,
LKoK-19 Of Roses and Thorns GM: Peter,
LKoK22 Black and White GM: Peter,
LKoK24 A Bit of Truth GM: Peter,
LKoK 23 A Wrestling Good Time GM: Peter,
LKoK-29 Full Disclosure GM: Peter,
LKoK-30 Under Arena GM: Peter,
LKoK24 A Bit of Truth GM: Peter,
LKoK27 Turn About is Foul Play GM: Peter,
Friday, December 30, 2005
Monday, December 19, 2005
Kapcon Scoring System
Kapcon Scoring Guidelines
Kapcon is a RPG convention with many attendees. The attendees have a wide variety of opinions regarding the scoring of attendees and games run. Kapcon’s main goal is to make the Con the best experience for all of its attendees and as such it caters for as many of the attendees’ opinions as possible.
Kapcon’s scoring system is optional. Please note that Kapcon is not a tournament and any scoring system is flawed. There are two forms of scoring.
The first form of scoring is games. Games are scored by a rating from 1 to 7. The highest score is 7, and the lowest is 1. Players give the game a score based on how good they thought the game experience was. It is a score for best GM, so feel free to score a GM highly who has made a clumsily written scenario run smoothly, or a GM who has written their own awesome scenario and rocked your socks off.
The second form of scoring is nominations of attendees by other attendees on nomination forms.
Some GMs want to their games to be scored. If a GM wishes the game to be scored, it is important that all players respect his or her wishes and do so in order to give that person an accurate result.
Some GMs do not want to be scored. If a GM does not wish the game to be scored, then players should respect his or her wishes and not do so.
The second form of scoring is nominations. All attendees are eligible to be nominated by the other attendees. You may nominate as many people as you like in any session. The reason why you nominate someone is over to you. We encourage you to nominate attendees who have made the Kapcon experience better for you. Please provide a reason for your nomination so it can be shared with other attendees at the end of the Con. Though we cannot stop attendees from nominating you, please feel free to decline any prizes that you are awarded.
Prizes are awarded by category. These categories are decided each year by the Kapcon Committee. Traditionally, the categories have included:
- Best GM – the GM who has run more than 2 games and whose games have been scored the highest on average.
- Most Nominations – the attendee who has received the most nominations.
- Scenario Design – the writer who won the Scenario Design Contest.
- Best Game – the single game that received the highest score, not run by the best GM.
- Most Nominations in a Single Game – the attendee who received the most nominations in a single game who did not also get the Most Nominations.
- Best Costume – awarded to the person who was judged to have the best LARP costume.
- Most LARP Nominations – the person awarded the most nominations for the LARP.
- Most Amusing Nominations – the attendee who has received an amusing nomination as adjudged by the Kapcon Committee.
Kapcon is a RPG convention with many attendees. The attendees have a wide variety of opinions regarding the scoring of attendees and games run. Kapcon’s main goal is to make the Con the best experience for all of its attendees and as such it caters for as many of the attendees’ opinions as possible.
Kapcon’s scoring system is optional. Please note that Kapcon is not a tournament and any scoring system is flawed. There are two forms of scoring.
The first form of scoring is games. Games are scored by a rating from 1 to 7. The highest score is 7, and the lowest is 1. Players give the game a score based on how good they thought the game experience was. It is a score for best GM, so feel free to score a GM highly who has made a clumsily written scenario run smoothly, or a GM who has written their own awesome scenario and rocked your socks off.
The second form of scoring is nominations of attendees by other attendees on nomination forms.
Some GMs want to their games to be scored. If a GM wishes the game to be scored, it is important that all players respect his or her wishes and do so in order to give that person an accurate result.
Some GMs do not want to be scored. If a GM does not wish the game to be scored, then players should respect his or her wishes and not do so.
The second form of scoring is nominations. All attendees are eligible to be nominated by the other attendees. You may nominate as many people as you like in any session. The reason why you nominate someone is over to you. We encourage you to nominate attendees who have made the Kapcon experience better for you. Please provide a reason for your nomination so it can be shared with other attendees at the end of the Con. Though we cannot stop attendees from nominating you, please feel free to decline any prizes that you are awarded.
Prizes are awarded by category. These categories are decided each year by the Kapcon Committee. Traditionally, the categories have included:
- Best GM – the GM who has run more than 2 games and whose games have been scored the highest on average.
- Most Nominations – the attendee who has received the most nominations.
- Scenario Design – the writer who won the Scenario Design Contest.
- Best Game – the single game that received the highest score, not run by the best GM.
- Most Nominations in a Single Game – the attendee who received the most nominations in a single game who did not also get the Most Nominations.
- Best Costume – awarded to the person who was judged to have the best LARP costume.
- Most LARP Nominations – the person awarded the most nominations for the LARP.
- Most Amusing Nominations – the attendee who has received an amusing nomination as adjudged by the Kapcon Committee.
Thursday, November 10, 2005
Kapcon T-shirts for K15
There will be t-shirts at Kapcon again this year. The current plan is as follows:
One design (a crest), in black ink on a white t-shirt or in white ink on a black t-shirt.
Cost will be $20.
If you want to order one, please let us know (best way is to email kapcon at gmail dot com). Let us know if you want a black tshirt or a white tshirt, and what size.
I will contact the peeps about ladies tees shortly - watch this space.
One design (a crest), in black ink on a white t-shirt or in white ink on a black t-shirt.
Cost will be $20.
If you want to order one, please let us know (best way is to email kapcon at gmail dot com). Let us know if you want a black tshirt or a white tshirt, and what size.
I will contact the peeps about ladies tees shortly - watch this space.
Monday, October 10, 2005
Who runs Kapcon?
Kapcon is run entirely by volunteers. The Kapcon committee, led by Paul Wilson in 2007-8, puts in hundreds of hours of work to get Kapcon organised and running smoothly.
There are a number of people who contribute to Kapcon, including Idiot, Luke, Sam, Scott, Frank, Nick, Nasia, Conan, Dale, Donna, Matt, Debbie and others.
If you are interested in sponsoring Kapcon, or helping out in some way, we'd love to hear from you. The more people who offer to help, the better Kapcon will be. Contact us at kapcon (at) gmail (dot) com
There are a number of people who contribute to Kapcon, including Idiot, Luke, Sam, Scott, Frank, Nick, Nasia, Conan, Dale, Donna, Matt, Debbie and others.
If you are interested in sponsoring Kapcon, or helping out in some way, we'd love to hear from you. The more people who offer to help, the better Kapcon will be. Contact us at kapcon (at) gmail (dot) com
What's a Kapcon LARP?
After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!
You can expect to receive a character sheet with a background, some information about other characters you know, and a set of goals for your character. Once you walk into the LARP area, you must act as if you are your character. There will be lots of other characters to interact with, and there may be one or two big events over the course of the evening. It is important to know that there will only be a few GMs, and more than 60 players, so you have to drive your own evening. Have fun, talk to as many other characters as possible, and remember that if you achieve one or more of your character's goals, you've had a successful evening.
There is a high level of trust in a LARP situation - remember that the other players are fellow con attendees, and while they may be acting strangely, it's probably because of the information on their character sheet! There is a very simple rule to adhere to - no touching. Even if your character is roughing someone up, or forcefully ejecting someone from a room, you mustn't carry out any unwanted physical contact. Gesture and words will have to suffice.
You can expect to receive a character sheet with a background, some information about other characters you know, and a set of goals for your character. Once you walk into the LARP area, you must act as if you are your character. There will be lots of other characters to interact with, and there may be one or two big events over the course of the evening. It is important to know that there will only be a few GMs, and more than 60 players, so you have to drive your own evening. Have fun, talk to as many other characters as possible, and remember that if you achieve one or more of your character's goals, you've had a successful evening.
There is a high level of trust in a LARP situation - remember that the other players are fellow con attendees, and while they may be acting strangely, it's probably because of the information on their character sheet! There is a very simple rule to adhere to - no touching. Even if your character is roughing someone up, or forcefully ejecting someone from a room, you mustn't carry out any unwanted physical contact. Gesture and words will have to suffice.
How do I pre-register for Kapcon?
To make sure we know who you are, and what games you're interested in, you can pre-register any time before January 1st. You can go to the registration page of the Kapcon website and fill in your details, or you can mail in a flier with your information on it. Pre-registrations give us a good idea of who's coming, and allow us to make the con even better.
If you pay before January 14th you also get discounted entry! This year's low prices are the same as last year's:
If you pay before January 14th
Preregistered Player: $20.00
Facilitator: $10.00
If you pay on the day
Player: $25.00
Facilitator: $15.00
Single Day Player: $15.00
Single Day GM: $10
Live Game only
$5.00
If you pay before January 14th you also get discounted entry! This year's low prices are the same as last year's:
If you pay before January 14th
Preregistered Player: $20.00
Facilitator: $10.00
If you pay on the day
Player: $25.00
Facilitator: $15.00
Single Day Player: $15.00
Single Day GM: $10
Live Game only
$5.00
What is Kapcon?
Kapcon is a not-for profit Roleplaying Game convention run annually in Wellington, New Zealand, every January. Over 100 people get together for a weekend of pen-and-paper roleplaying, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.
There are six rounds of gaming - each lasting 3 hours. Most games have pre-generated characters for the players to use, and some even have props, soundtracks, links to other games, or live action elements (where players act out the less dangerous parts of the story). Between rounds there's time to chat, meet or catch up with people, and get some much needed snack food. There's usually some snack food available on-site, and there's always the dairy and fish-and-chip shop nearby.
If you have a favourite game that you want to play in, you can let us know in advance and we'll try to find someone to run it - if you love Paranoia, Call of Cthulhu, D&D 3.5, or any other system, send us an email and we'll see what we can do.
After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!
There are six rounds of gaming - each lasting 3 hours. Most games have pre-generated characters for the players to use, and some even have props, soundtracks, links to other games, or live action elements (where players act out the less dangerous parts of the story). Between rounds there's time to chat, meet or catch up with people, and get some much needed snack food. There's usually some snack food available on-site, and there's always the dairy and fish-and-chip shop nearby.
If you have a favourite game that you want to play in, you can let us know in advance and we'll try to find someone to run it - if you love Paranoia, Call of Cthulhu, D&D 3.5, or any other system, send us an email and we'll see what we can do.
After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!
GMs Needed!
Kapcon is only 3 months away, and we need more GMs. The first round has a healthy 7 or so games pencilled in, so we need at least 4 more first round GMs, and as many more GMs and games as possible.
Anyone who's planning on running a game at Kapcon, please get the details to us as soon as possible. Once we have your name and the name of the game or system you're running we can slot you into the timetable, and let other people know about your game.
As always, the best way to let us know who you are and what you're planning on running is to register through the Kapcon website.
Many thanks to those GMs who have already signed up, and to those about to sign up, we salute you!
For more information on GMing for Kapcon, see the New GMs Page.
Anyone who's planning on running a game at Kapcon, please get the details to us as soon as possible. Once we have your name and the name of the game or system you're running we can slot you into the timetable, and let other people know about your game.
As always, the best way to let us know who you are and what you're planning on running is to register through the Kapcon website.
Many thanks to those GMs who have already signed up, and to those about to sign up, we salute you!
For more information on GMing for Kapcon, see the New GMs Page.
Thursday, October 06, 2005
Ask away
Eventually, this may be a place for the Kapcon organisers to post updates and answer questions. It is not intended to replace the official Kapcon website, but rather to be an additional channel for information.
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