Kapcon is run entirely by volunteers. The Kapcon committee, led by Paul Wilson in 2007-8, puts in hundreds of hours of work to get Kapcon organised and running smoothly.
There are a number of people who contribute to Kapcon, including Idiot, Luke, Sam, Scott, Frank, Nick, Nasia, Conan, Dale, Donna, Matt, Debbie and others.
If you are interested in sponsoring Kapcon, or helping out in some way, we'd love to hear from you. The more people who offer to help, the better Kapcon will be. Contact us at kapcon (at) gmail (dot) com
Monday, October 10, 2005
What's a Kapcon LARP?
After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!
You can expect to receive a character sheet with a background, some information about other characters you know, and a set of goals for your character. Once you walk into the LARP area, you must act as if you are your character. There will be lots of other characters to interact with, and there may be one or two big events over the course of the evening. It is important to know that there will only be a few GMs, and more than 60 players, so you have to drive your own evening. Have fun, talk to as many other characters as possible, and remember that if you achieve one or more of your character's goals, you've had a successful evening.
There is a high level of trust in a LARP situation - remember that the other players are fellow con attendees, and while they may be acting strangely, it's probably because of the information on their character sheet! There is a very simple rule to adhere to - no touching. Even if your character is roughing someone up, or forcefully ejecting someone from a room, you mustn't carry out any unwanted physical contact. Gesture and words will have to suffice.
You can expect to receive a character sheet with a background, some information about other characters you know, and a set of goals for your character. Once you walk into the LARP area, you must act as if you are your character. There will be lots of other characters to interact with, and there may be one or two big events over the course of the evening. It is important to know that there will only be a few GMs, and more than 60 players, so you have to drive your own evening. Have fun, talk to as many other characters as possible, and remember that if you achieve one or more of your character's goals, you've had a successful evening.
There is a high level of trust in a LARP situation - remember that the other players are fellow con attendees, and while they may be acting strangely, it's probably because of the information on their character sheet! There is a very simple rule to adhere to - no touching. Even if your character is roughing someone up, or forcefully ejecting someone from a room, you mustn't carry out any unwanted physical contact. Gesture and words will have to suffice.
How do I pre-register for Kapcon?
To make sure we know who you are, and what games you're interested in, you can pre-register any time before January 1st. You can go to the registration page of the Kapcon website and fill in your details, or you can mail in a flier with your information on it. Pre-registrations give us a good idea of who's coming, and allow us to make the con even better.
If you pay before January 14th you also get discounted entry! This year's low prices are the same as last year's:
If you pay before January 14th
Preregistered Player: $20.00
Facilitator: $10.00
If you pay on the day
Player: $25.00
Facilitator: $15.00
Single Day Player: $15.00
Single Day GM: $10
Live Game only
$5.00
If you pay before January 14th you also get discounted entry! This year's low prices are the same as last year's:
If you pay before January 14th
Preregistered Player: $20.00
Facilitator: $10.00
If you pay on the day
Player: $25.00
Facilitator: $15.00
Single Day Player: $15.00
Single Day GM: $10
Live Game only
$5.00
What is Kapcon?
Kapcon is a not-for profit Roleplaying Game convention run annually in Wellington, New Zealand, every January. Over 100 people get together for a weekend of pen-and-paper roleplaying, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.
There are six rounds of gaming - each lasting 3 hours. Most games have pre-generated characters for the players to use, and some even have props, soundtracks, links to other games, or live action elements (where players act out the less dangerous parts of the story). Between rounds there's time to chat, meet or catch up with people, and get some much needed snack food. There's usually some snack food available on-site, and there's always the dairy and fish-and-chip shop nearby.
If you have a favourite game that you want to play in, you can let us know in advance and we'll try to find someone to run it - if you love Paranoia, Call of Cthulhu, D&D 3.5, or any other system, send us an email and we'll see what we can do.
After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!
There are six rounds of gaming - each lasting 3 hours. Most games have pre-generated characters for the players to use, and some even have props, soundtracks, links to other games, or live action elements (where players act out the less dangerous parts of the story). Between rounds there's time to chat, meet or catch up with people, and get some much needed snack food. There's usually some snack food available on-site, and there's always the dairy and fish-and-chip shop nearby.
If you have a favourite game that you want to play in, you can let us know in advance and we'll try to find someone to run it - if you love Paranoia, Call of Cthulhu, D&D 3.5, or any other system, send us an email and we'll see what we can do.
After the third round on the Saturday, there's a LARP. A LARP is a live action roleplaying game - one where you wear a costume, and stay in character at all times. The style of LARP we have at Kapcon doesn't use foam weapons or any complicated mechanics - it's all about being in character, finding out what's going on, achieving your goals and having fun. In recent years the Saturday night LARP has grown from 40 to 70 players. There is a dedicated team of writers who volunteer each year to put together the LARP, and it is due to their tireless work that it's so much fun!
GMs Needed!
Kapcon is only 3 months away, and we need more GMs. The first round has a healthy 7 or so games pencilled in, so we need at least 4 more first round GMs, and as many more GMs and games as possible.
Anyone who's planning on running a game at Kapcon, please get the details to us as soon as possible. Once we have your name and the name of the game or system you're running we can slot you into the timetable, and let other people know about your game.
As always, the best way to let us know who you are and what you're planning on running is to register through the Kapcon website.
Many thanks to those GMs who have already signed up, and to those about to sign up, we salute you!
For more information on GMing for Kapcon, see the New GMs Page.
Anyone who's planning on running a game at Kapcon, please get the details to us as soon as possible. Once we have your name and the name of the game or system you're running we can slot you into the timetable, and let other people know about your game.
As always, the best way to let us know who you are and what you're planning on running is to register through the Kapcon website.
Many thanks to those GMs who have already signed up, and to those about to sign up, we salute you!
For more information on GMing for Kapcon, see the New GMs Page.
Thursday, October 06, 2005
Ask away
Eventually, this may be a place for the Kapcon organisers to post updates and answer questions. It is not intended to replace the official Kapcon website, but rather to be an additional channel for information.
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