One way to make sure the game you're going to run at Kapcon will be as good as possible is to playtest it. To do this, you need to have your game/scenario (or at least a rough version of it) ready in advance of Kapcon, and get together a group of players who will play through the scenario and give you a little feedback afterwards.
In the past, I've found playtesting incredibly useful for identifying the good bits of the game, spotting areas that need beefing up, and for stealing cool ideas off the players to make the scenario better (especially at the end when I've asked for suggestions on how to make the game better).
This year Alasdair Sinclair, aka Mash, will be helping Kapcon GMs to find playest groups (as well as doing his best to get into some playtests, since he's going to miss out on playing in the rounds when he's GMing). To do this, he's going to use a tool called doodle. It's a really easy to use website calendar thingy for multiple people to use to indicate availability. Why use it? It gives you access to keen players other than your regulars, and might give you a chance to sneak into playtests you otherwise wouldn't have heard of.
Mash will no doubt have more to say on this, but here's the page for his Fright Night horror game playtest (this one's Wellington based):
http://www.doodle.ch/b3iyprdtmdpkvyhy
Check it out - it's incredibly easy to use!
Sunday, September 09, 2007
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You can contact Mash on mashugenah at gmail (dot com)
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